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Issue has been resolved. Although I read a lot of feedback the problem was
due to rendering resolution. The distortion came from rendering the image
1024x768. There the spheres are warped (and incorrectly so to my eyes) so I
tried rendering the image "square" at 1024x1024. Voila! The spheres are
now correctly shaped and the perspective is normal to my eyeballs.
Okay so I'm a moron....
"Patrick Dugan" <pat### [at] usti com> wrote in message
news:3ab905fd$1@news.povray.org...
> I have wandered through the manual looking for this answer and it is
> probably an often asked simplistic one. If I take several spheres and
have
> them placed the same distance from the camera (various distances in the x
> and y planes) the spheres furthest away from dead center become distorted
or
> warped. The further away the more distorted they get. Is this a simple
> camera setting issue? My current camera setting is:
>
> camera {
> location <0, 0,-6>
> look_at <0, 0, 0>
> up <0, 1, 0>
> right <1, 0, 0>
> }
>
> I have tried removing the up and right but it doesn't seem to affect it
> much. Is there any way to make the spheres look perfectly round
regardless
> of position?
>
>
>
>
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